Simulating Spatially Varying Lighting on a Live Performance
3rd European Conference on Visual Media Production (CVMP 2006), Nov 2006
SIGGRAPH 2005 Sketch
| Andrew Jones     Andrew Gardner     Mark Bolas*     Ian McDowall**     Paul Debevec |
| USC Institute for Creative Technologies     *USC School of Cinematic Arts     **Fakespace Labs, Inc. |
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| One of 29 basis lighting directions |
One of 24 structured light patterns |
Face relit by spatially-varying light |
Abstract:
We present an image-based technique for relighting dynamic human performances under spatially varying illumination. Our system generates a time-multiplexed LED basis and a geometric model recovered from high-speed structured light patterns. The geometric model is used to scale the intensity of each pixel differently according to its 3D position within the spatially varying illumination volume. This yields a first-order approximation of the correct appearance under the spatially varying illumination. A global illumination process removes indirect illumination from the original lighting basis and simulates spatially varying indirect illumination. We demonstrate this technique for a human performance under several spatially varying lighting environments.Material:
CVMP 2006 Paper:
- spatial_cvmp.pdf, 1.6 MB. ( Adobe Acrobat )
SIGGRAPH 2005 Sketch:
- spatial_sketch.pdf, 1.2 MB. ( Adobe Acrobat )
Videos:
- spatial_relighting_divx.avi, 2 minutes, 8.7MB. ( DivX )
- spatial_relighting_mpeg4.avi, 2 minutes., 4.5 MB. ( Microsoft MPEG4 )


