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ICT Graphics Lab : Site Map
  Image-Based Lighting
HDRShop

HDRShop

High Dynamic Range Radiance Maps from Photographs

High Dynamic Range Radiance Maps from Photographs

Capturing and Rendering with Incident Light Fields

Capturing and Rendering with Incident Light Fields

Direct HDR Capture of the Sun and Sky

Direct HDR Capture of the Sun and Sky

A Real Time High Dynamic Range Light Probe

A Real Time High Dynamic Range Light Probe

Real-time High Dynamic Range Texture Mapping

Real-time High Dynamic Range Texture Mapping

A Median Cut Algorithm for Light Probe Sampling

A Median Cut Algorithm for Light Probe Sampling

Interactive Image-Based Relighting with Spatially-Varying Lights

Interactive Image-Based Relighting

Cosine Lobe Based Relighting from Gradient Illumination Photographs

Cosine Lobe Based Relighting

Variance Minimization Light Probe Sampling

Variance Minimization Light Probe Sampling

A Single-Shot Light Probe

A Single-Shot Light Probe

Specular Object Scanning

Specular Object Scanning

  Light Stages
Acquiring the Reflectance Field of a Human Face

Acquiring the Reflectance Field of a Human Face

Light Stage 2.0

Light Stage 2.0

Animatable Facial Reflectance Fields

Animatable Facial Reflectance Fields

A Photometric Approach to Digitizing Cultural Artifacts

A Photometric Approach to Digitizing Cultural Artifacts

A Lighting Reproduction Approach to Live-Action Compositing

A Lighting Reproduction Approach to Live-Action Compositing

Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra

Color Matching in a Lighting Reproduction System

Performance Relighting and Reflectance Transformation with Time-Multiplexed Illumination

Performance Relighting and Reflectance Transformation

Simulating Spatially Varying Lighting on a Live Performance

Simulating Spatially Varying Lighting on a Live Performance

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination

Rapid Acquisition of Specular and Diffuse Normal Maps

Relighting Human Locomotion with Flowed Reflectance Fields

Relighting Human Locomotion

A Reflective Light Stage

A Reflective Light Stage

A Dual Light Stage

A Dual Light Stage

Post-production Facial Performance Relighting using Reflectance Transfer

Post-production Relighting

Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps

Facial Performance Synthesis

Practical Modeling and Acquisition of Layered Facial Reflectance

Layered Facial Reflectance

High Resolution Face Scanning for Digital Emily

Digital Emily

Interactive Image-Based Relighting with Spatially-Varying Lights

Interactive Image-Based Relighting

Cosine Lobe Based Relighting from Gradient Illumination Photographs

Cosine Lobe Based Relighting

The Light Stages at UC Berkeley and USC ICT

The Light Stages

Temporal Upsampling of Performance Geometry using Photometric Alignment

Temporal Upsampling of Geometry using Photometric Alignment

Depth-Discontinuity Preserving Optical Flow Using Time-Multiplexed Illumination

Optical Flow Using Time-Multiplexed Illumination

Diffusion From Spherical Gradients

Diffusion From Spherical Gradients

Measurement-Based Synthesis of Facial Microgeometry

Measurement-Based Synthesis of Facial Microgeometry

Multiview Face Capture using Polarized Spherical Gradient Illumination

Multiview Face Capture using Polarized Spherical Gradient Illumination

Practical Image-Based Relighting and Editing with Spherical-Harmonics and Local Lights

Practical Image-Based Relighting and Editing with Spherical-Harmonics and Local Lights

Facial Cartography: Interactive High-Resolution Scan Correspondence

Facial Cartography: Interactive High-Resolution Scan Correspondence

Comprehensive Facial Performance Capture

Comprehensive Facial Performance Capture

Specular Object Scanning

Specular Object Scanning

Digital Ira

Digital Ira

High Fidelity Facial Hair Capture

High Fidelity Facial Hair Capture

Skin Microstructure Deformation with Displacement Map Convolution

Skin Microstructure Deformation with Displacement Map Convolution

Driving High-Resolution Facial Scans with Video Performance Capture

Driving High-Resolution Facial Scans with Video Performance Capture

3D Scanning the President of the United States

3D Scanning the President of the United States

Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

Practical Multispectral Lighting Reproduction

Practical Multispectral Lighting Reproduction

Optimal LED Selection for Multispectral Lighting Reproduction

Optimal LED Selection for Multispectral Lighting Reproduction

  3D Scanning
Realistic Human Face Scanning and Rendering

Realistic Human Face Scanning and Rendering

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination

Rapid Acquisition of Specular and Diffuse Normal Maps

Unlighting the Parthenon

Unlighting the Parthenon

The Parthenon Sculpture Gallery

The Parthenon Sculpture Gallery"

Photometric Stereo for Archeological Inscriptions

Photometric Stereo for Archeological Inscriptions

Acqusition of Time-Varying Participating Media

Acqusition of Time-Varying Participating Media

Geometry and Reflectance Acquisition Systems

Geometry and Reflectance Acquisition Systems

Facial Performance Synthesis using Deformation-Driven Polynomial Displacement Maps

Facial Performance Synthesis

Practical Modeling and Acquisition of Layered Facial Reflectance

Layered Facial Reflectance

High Resolution Face Scanning for Digital Emily

Digital Emily

Dynamic Shape Capture using Multi-View Photometric Stereo

Dynamic Shape Capture using Multi-View Photometric Stereo

Temporal Upsampling of Performance Geometry using Photometric Alignment

Temporal Upsampling of Geometry using Photometric Alignment

Head-Mounted Photometric Stereo for Facial Performance Capture

Head-Mounted Photometric Stereo for Performance Capture

Measurement-Based Synthesis of Facial Microgeometry

Measurement-Based Synthesis of Facial Microgeometry

Multiview Face Capture using Polarized Spherical Gradient Illumination

Multiview Face Capture using Polarized Spherical Gradient Illumination

Comprehensive Facial Performance Capture

Comprehensive Facial Performance Capture

Digital Ira

Digital Ira

High Fidelity Facial Hair Capture

High Fidelity Facial Hair Capture

A Cell Phone Based Platform for Facial Performance Capture

A Cell Phone Based Platform for Facial Performance Capture

Skin Microstructure Deformation with Displacement Map Convolution

Skin Microstructure Deformation with Displacement Map Convolution

Geometry-Corrected Light Field Rendering for Creating a Holographic Stereogram

Geometry-Corrected Light Field Rendering for Creating a Holographic Stereogram

Single-Shot Photometric Stereo by Spectral Multiplexing

Single-Shot Photometric Stereo by Spectral Multiplexing

3D Scanning the President of the United States

3D Scanning the President of the United States

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination

Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

Near-Instant Capture of High-Resolution Facial Geometry and Reflectance

Virtual Headcam: Pan/tilt Mirror-based Facial Performance Tracking

Virtual Headcam: Pan/tilt Mirror-based Facial Performance Tracking

  Surface Reflectometry
Linear Light Source Reflectometry

Linear Light Source Reflectometry

Unlighting the Parthenon

Unlighting the Parthenon

Fast Image-based Separation of Diffuse and Specular Reflections

Fast Image-based Separation of Diffuse and Specular Reflections

Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination

Rapid Acquisition of Specular and Diffuse Normal Maps

Efficient Estimation of Spatially Varying Subsurface Scattering Parameters

Estimation of Spatially Varying Subsurface Scattering Parameters

Practical Modeling and Acquisition of Layered Facial Reflectance

Layered Facial Reflectance

Compressive Light Transport Sensing

Compressive Light Transport Sensing

Image-based Separation of Diffuse and Specular Reflections using Environmental Structured Illumination

Image-based Separation of Diffuse and Specular Reflections

Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination

Estimating Specular Roughness and Anisotropy

Data-Driven Diffuse-Specular Separation from Spherical Gradient Illumination

Data-Driven Diffuse-Specular Separation

Diffusion From Spherical Gradients

Diffusion From Spherical Gradients

Estimating Surface Normals from Spherical Stokes Reflectance Fields

Estimating Surface Normals from Spherical Stokes Reflectance Fields

Circularly Polarized Spherical Illumination Reflectometry

Circularly Polarized Spherical Illumination Reflectometry

Skin Microstructure Deformation with Displacement Map Convolution

Skin Microstructure Deformation with Displacement Map Convolution

  Image-Based Modeling
FACADE

FACADE

Modelling from Multiple Photographs Using Points and Silhouettes

Modelling from Multiple Photographs
Using Points and Silhouettes

Concave Surround Optics for Rapid Multiview Imaging

Concave Surround Optics for
Rapid Multiview Imaging

Viewfinder

Viewfinder

Specular Object Scanning

Specular Object Scanning

Driving High-Resolution Facial Scans with Video Performance Capture

Driving High-Resolution Facial Scans with Video Performance Capture

Single-Shot Photometric Stereo by Spectral Multiplexing

Single-Shot Photometric Stereo by Spectral Multiplexing

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination

Single-Shot Reflectance Measurement from Polarized Color Gradient Illumination

  3D Display
Rendering for an Interactive 360 Light Field Display

Interactive 360° Light Field Display

Achieving Eye Contact in a One-to-Many 3D Video Teleconferencing System

Achieving Eye Contact in a 3D Teleconferencing System

Prototyping a Light Field Display Involving Direct Observation of a Video Projector Array

Prototyping a Light Field Display of a Video Projector Array

An Autostereoscopic Projector Array Optimized for 3D Facial Display

An Autostereoscopic Projector Array Optimized for 3D Facial Display

Creating a life-sized automultiscopic Morgan Spurlock for CNNs

Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man"

Geometry-Corrected Light Field Rendering for Creating a Holographic Stereogram

Geometry-Corrected Light Field Rendering for Creating a Holographic Stereogram

Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array

Time-Offset Conversations on a Life-Sized Automultiscopic Projector Array