Dynamic Shape Capture using Multi-View Photometric Stereo (bibtex)
by Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik
Abstract:
We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel hemispherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.
Reference:
Dynamic Shape Capture using Multi-View Photometric Stereo (Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik), In ACM Transactions on Graphics, volume 28, 2009.
Bibtex Entry:
@article{vlasic_dynamic_2009,
	title = {Dynamic {Shape} {Capture} using {Multi}-{View} {Photometric} {Stereo}},
	volume = {28},
	url = {http://ict.usc.edu/pubs/Dynamic%20Shape%20Capture%20using%20Multi-View%20Photometric%20Stereo.pdf},
	abstract = {We describe a system for high-resolution capture of moving 3D geometry, beginning with dynamic normal maps from multiple views. The normal maps are captured using active shape-from-shading (photometric stereo), with a large lighting dome providing a series of novel hemispherical lighting configurations. To compensate for low-frequency deformation, we perform multi-view matching and thin-plate spline deformation on the initial surfaces obtained by integrating the normal maps. Next, the corrected meshes are merged into a single mesh using a volumetric method. The final output is a set of meshes, which were impossible to produce with previous methods. The meshes exhibit details on the order of a few millimeters, and represent the performance over human-size working volumes at a temporal resolution of 60Hz.},
	number = {5},
	journal = {ACM Transactions on Graphics},
	author = {Vlasic, Daniel and Peers, Pieter and Baran, Ilya and Debevec, Paul and Popovic, Jovan and Rusinkiewicz, Szymon and Matusik, Wojciech},
	year = {2009},
	keywords = {Graphics}
}
Powered by bibtexbrowser