GLSL shader codes that accompany the paper
Skin Microstructure Deformation with Displacement Map Convolution
by Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbic, Hao Li, Abhijeet Ghosh, Paul Debevec.
They can be integrated to a renderer for simulating the dynamics of skin microstructures through displacement map convolution.
The shader codes compute per-pixel anisotropic strain field from a deformation matrix, and sharpen and blur microgeometry data to simulate stretching and compressing for improved dynamic deformation.
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CITATION: By downloading this software you agree to reference the publication Skin Microstructure Deformation with Displacement Map Convolution and acknowledge Koki Nagano, Graham Fyffe, Oleg Alexander, Jernej Barbic, Hao Li, Abhijeet Ghosh, and Paul Debevec as the source of the software and any data generated in any publications reporting use of it or any manual or document. A copy of all reports and papers that are for public or general release that use the data generated must be forwarded immediately upon release or publication to Kathleen Haase.