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Simulating Spatially Varying Lighting on a Live Performance
Simulating Spatially Varying Lighting on a Live Performance
3rd European Conference on Visual Media Production (CVMP 2006), Nov 2006
SIGGRAPH 2005 Sketch
Andrew Jones     Andrew Gardner     Mark Bolas*     Ian McDowall**     Paul Debevec
USC Institute for Creative Technologies     *USC School of Cinematic Arts     **Fakespace Labs, Inc.

One of 29 basis
lighting directions
One of 24 structured
light patterns
Face relit by
spatially-varying light

 


Abstract:
We present an image-based technique for relighting dynamic human performances under spatially varying illumination. Our system generates a time-multiplexed LED basis and a geometric model recovered from high-speed structured light patterns. The geometric model is used to scale the intensity of each pixel differently according to its 3D position within the spatially varying illumination volume. This yields a first-order approximation of the correct appearance under the spatially varying illumination. A global illumination process removes indirect illumination from the original lighting basis and simulates spatially varying indirect illumination. We demonstrate this technique for a human performance under several spatially varying lighting environments.

 


Material:

CVMP 2006 Paper:

SIGGRAPH 2005 Sketch:

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