Recent News:
06.29.2009 - EGSR Paper :
Estimating Specular Roughness and Anisotropy
from Second Order Spherical Gradient Illumination
06.17.2009 - ICT Technical Report :
Compact Representation of Reflectance Fields
using Sparse Residual Factorization
02.23.2009 - Component Separation (ICCP 2009) :
Image-based Separation of Diffuse and Specular Reflections
using Environmental Structured Illumination
02.06.2009 - ICT Technical Report :
Real-time Geometry and Reflectance Capture for Digital Face Replacement
01.26.2009 - ACM TOG Article:
Compressive Light Transport Sensing
01.12.2009 - CS 599 - Advances Computer Graphics :
Spring 2009 Course Outline
12.01.2008 - 3D Teleconferencing :
3D Teleconferencing at the Army Science Conference 2008
12.01.2008 - Compressive Light Transport Sensing ICT Technical Report :
Compressive Light Transport Sensing
9.18.2008 - PhD Thesis by Wan-Chun Ma :
A Framework for Capture and Synthesis of
High Resolution Facial Geometry and Performance
9.15.2008 - Polynomial Displacement Maps :
Facial Performance Synthesis using
Deformation-Driven Polynomial Displacement Maps
9.12.2008 - Layered Facial Reflectance :
Practical Modeling and Acquisition of Layered Facial Reflectance
9.08.2008 - Digital Emily :
High Resolution Face Scanning for Digital Emily
9.08.2008 - Viewfinder :
A novel method for users to spatially situate their photographs as
  perfectly aligned overlays in 3D world models such as Google Earth
The Graphics Lab:
The ICT Graphics Laboratory develops new techniques for creating and displaying photorealistic computer graphics of people, objects, and environments. We specialize in developing image-based methods for acquiring shape, reflectance, and motion from digital photography and video. The results are computer-generated virtual models which look and behave as realistically as possible, viewable from any viewpoint and in any illumination conditions.
Key technologies in our work include:- High Dynamic Range Imaging, which uses standard digital cameras to record the full range of illumination in real environments.
- Image-Based Lighting, which illuminates virtual objects with lighting conditions captured from the real world.
- Light Stages, a set of lighting devices that record how faces, objects, and bodies appear under computer-controlled illumination conditions.
- Presenting academic research papers in venues such as ACM SIGGRAPH.
- Collaborating on applications with companies such as Sony Pictures Imageworks, WETA Digital, and Image Metrics.
- Creating short films demonstrating new computer graphics techniques such as The Parthenon.
- Developing software tools which implement techniques from our research such as HDR Shop.
- Technology licensing through the USC Stevens Institute for Innovation.
This web site contains links to our research papers, videos, online datasets, software packages, and online demonstrations.





